Soccer Simulation League/RoboCup2015
- 1 Results
- 1.1 3D
- 1.1.1 Final Rank (Main Competition)
- 1.1.2 Seeding Round
- 1.1.3 Round 1
- 1.1.4 Round 2
- 1.1.5 Round 3
- 1.1.6 Finals
- 1.1.7 Technical Challenge
- 1.1 3D
- 2 Calls for Participation (RoboCup 2015)
- 2.1 2D
- 2.2 3D
Final Rank (Main Competition)
3. FC Portugal
|UT AustinVilla||BahiaRT||MagmaOffenburg||FC Portugal||ITAndroids||Points||Goals|
UTAustinVilla vs FC Portugal 2-0
FUT-K vs BahiaRT 2-0
UTAustinVilla vs FUT-K 2-0
FC Portugal vs BahiaRT 3-0
Kick Accuracy Challenge
Calls for Participation (RoboCup 2015)
Call for Participation Soccer Simulation League - 2D Simulation Competition, RoboCup 2015 July 17-22, 2015 (Hefei, China) http://www.robocup2015.org/
The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Soccer Simulation Leagues. It is based on the RoboCup Soccer Simulator that enables two teams of 11 simulated autonomous robots plus an autonomous coach agent to play a game of soccer with very realistic rules and game play. Due to its stability the RoboCup Soccer Simulator is a very good research and educational tool for multi-agent systems, artificial intelligence and machine learning.
We would like to invite you to participate in the RoboCup 2015 Soccer Simulation League, 2D competition, which will take place July 17-22, 2015, in Hefei, China. To pre-register all teams have to provide a Team Description Paper, and in case they are based on another team under a license they have to publish the agent source code. The teams will also have to provide a binary file and logfiles showing the team game play quality.
Team Pre-Registration Deadline: January 31, 2015 (Saturday) - 23:59 UTC Materials Submission Deadline: February 14, 2015 (Saturday) - 23:59 UTC Qualification Notification: March 2, 2015 (Monday) - 23:59 UTC
Update on Team Fee for new Teams
The RoboCup Federation is pleased to introduce a waiver of the team fee for the 2015 international RoboCup competition for NEW teams in the major leagues. A NEW team is defined as a team all of whose team members have never participated in an annual international RoboCup competition. The waiver concerns only the team fee and does not imply any waiver of fees for team members.
In RoboCup 2015 up to 32 teams will be allowed to participate in the 2D Simulation competitions. Qualification is based on the quality of the TDP, and the team's current performance based on provided logfiles. Previous achievements in RoboCup and scientific contributions to the RoboCup community in past years are also relevant for qualification. There are several general rules on which the qualification processes as well as the tournaments are based:
1. One-Fourth-Rule: Only one fourth of the participating teams may be from the same country. With 32 places in RoboCup 2015 only 8 teams per country are allowed. If a team is situated in more than one country, the bound location counts. Teams infringing this rule will be ignored in the ordered list of qualified teams. False statement results in penalty. See Appendix A.1 for further explanations.
2. One-Team-Per-Research-Institution: Each university or research institute may only qualify one team. If a team is affiliated with more than one institution, the unbound affiliation counts. Teams infringing this rule will be ignored in the ordered list of qualified teams. False statement results in penalty.
3. Plagiarism-Penalty: If a team commits plagiarism, the team and its members will be banned from participation for this and next year's RoboCup. The term plagiarism comprises any use of external knowledge without proper referencing, i.e. copying or using the thoughts, ideas, texts or language in general and presenting them as their own. This applies for Team Description Papers as well as logfiles, team code and binaries. All kinds of licenses and copyright have to be respected. This applies for the qualification process as well as the RoboCup tournaments. Please be aware that when a team is found guilty of committing plagiarism it is disqualified and banned at any time. This may also be in the middle of the tournament.
4. No-Show-Penalty: If a team qualifies for RoboCup 2015, but is not able to participate, it has to cancel its participation before the deadline in order to give the next-ranked team the chance to take its place. If there are reasons for delays in registration the team has to let OC know so that a reaction in time is possible. If a team fails to observe this rule ('no-show'), the team and its members will be banned for next RoboCup competitions.
5. Academic-Fairness-Rule: If any team breaches general academic fairness in any other way, it has to face penalties as well.
6. Automatic-Qualification-Rules: The top four teams from last RoboCup (i.e., WrightEagle, Gliders, Oxsy and Helios) are automatically qualified (after pre-registering their teams and submitting appropriate materials). The remaining teams will be selected through the qualification process.
All teams wishing to qualify need to pre-register before the deadline (31 January 2015). To pre-register, send an e-mail to prokopenko.mikhail at gmail.com with the subject '2015 Pre-registration TeamName'. The e-mail should contain the following information:
1. Team-Name: 2. Country: 3. Affiliation: 4. Team-Leader: 5. Team Members: 6. Contact e-mail: 7. Base-Team: 8. Dependencies:
You should receive a confirmation e-mail for your pre-registration. Affiliation is the team's organization, institute or university. Dependencies should include all dependencies of your team binaries from the standard repositories (so every team binary should be executable at the tournament). Under Base-Team each team using another team as base for their agents, has to specify this team. Please note that you have to provide correct and full information and giving false or incomplete statement will be penalized with banning of the team and its members.
Please be aware that with respect to gentlemanly play, we will NOT allow any team name changes from the pre-registration to the competition in RoboCup 2015. If a team has based its agent on external code or libraries published under certain licenses or copyright, it has to observe the according rules. In most cases this will be the GNU General Public License, i.e. a proper disclaimer has to be included in Team Description Paper and source code and the source code has to be submitted as well. After official RoboCup competitions the binaries will be published, i.e. the rules of the corresponding license have to be respected as well. For GPL this also implies publishing the code.
All teams who wish to qualify need to send their qualification materials by the deadline (14 February 2015). To send the qualification materials, send an e-mail to prokopenko.mikhail at gmail.com with the subject '2015 Qualification Materials TeamName'. The e-mail should contain the following information and files:
1. Team-Name: 2. Country: 3. Affiliation: 4. Team-Leader: 5. Team Members: 6. Contact E-Mail: 7. Base-Team: 8. Dependencies:
9. Team Description Paper ('TDP_TeamName.pdf')
10. Team Binary (and also source code depending on the base code license) 11. Links to logfiles (stored as a single file, 'Logfiles_TeamName.tar.gz')
In order to participate in qualification, a team has to send as attachments a Team Description paper, the team current binary as well as links to logfiles showing the team's game play quality. The deadline for submission is February 14th, 2015.
Team Description Paper
Each team has to submit a team description paper (in English) describing the focus and ideas as well as recent advancements implemented in the team. This paper must have a length of 4 to 6 pages in Springer LNCS style and has to be submitted as PDF (to be named 'TDP_TeamName.pdf'). Please note: A team can only be qualified if the quality of its TDP is appropriate!
The Team Description Paper (TDP) should comprise, among other things: the scientific focus of the team; team's current efforts; progress since last TDP/competition; team base code and description how the team is different from the base code; originality of the team's approach; results (team results or ideally results achieved using the team's main scientific contribution(s)); related work (at least 5 and ideally more than 10 references comparing the work with related work developed by other teams).
Please be aware that the TDP has to describe the team's very own scientific efforts and explicitly illustrate whether a team has used external knowledge (ideas, code, agent base or the like) to build upon. If a team did use knowledge not evolved by this team, the own achievements have to be outlined in contrast to this. This also applies if one or more team members have switched from another team or a new team is created on the base of another even though the involved persons have not changed. If external knowledge is used but not referenced, explained and differentiated from in the TDP, the team and its members will be penalized with banning for this and next year's RoboCup.
Team Binary/Source Code
Teams should send an attachment with a working binary. Depending on the base code license teams should also provide the team's complete source code. Team binary or source code should be compressed in a single file named ('Binary_TeamName.tar.gz' or 'Source_TeamName.tar.gz').
In order to assess the team's performance and evaluate its scientific efforts in the context of game play, teams have to submit one logfile against one of the top teams of last year's RoboCup (http://fei.edu.br/rcs/2D/2014/) and one logfile against the latest agent2d (http://sourceforge.jp/projects/rctools/downloads/55186/agent2d-3.1.1.tar.gz/ or later). Logfiles comprise both rcg and rcl in version 5 (server::game_log_version = 5) generated with compression (server::game_log_compression = 1 and server::text_log_compression = 1) on using the most recent version of the Soccer Server. These logfiles have to prove that the team is competitive enough to participate and demonstrate the team's characteristics.
Due to the size of logfiles, it is recommended to store your files online and send only the link(s).
The TDPs and logfiles of all teams will be peer reviewed by experts in 2D RoboCup Simulation League nominated by the OC. The reviewers will evaluate the qualification materials and rank the teams. The ranks will be averaged into a global ranking and the top teams on that ranking will be qualified for the RoboCup 2D simulation competition. Qualification results will be announced on March 2nd 2015. Please note that the submitted materials of all qualified teams will be made publicly available during the announcement of qualification results.
A.1 Explanations to General Rule 1 "If a team is situated in more than one country, the bound location counts." General rule 1 defines an upper bound of 8 teams from the same country. If 8 qualified teams already originate from country A and there is a team XY originating from country A as well as country B, team XY is not allowed to participate in RoboCup despite the fact that the quota for country B may not be reached.
A.2 Explanations to General Rule 2 "If a team is affiliated with more than one institution, the unbound affiliation counts." General rule 2 defines that only one team per institute may participate in RoboCup. However, if a team XY is affiliated with institution A as well as institution B and there is already a team affiliated with A, the team XY may participate.
Best Regards, Mikhail Prokopenko and Xiao Li
On Behalf of Organizing Committees 2D Competition, Soccer Simulation League RoboCup 2015 - China
Call for Participation for RoboCup 2015
RoboCup 2015 Soccer Simulation 3D League July 17-22, 2015 (Hefei, China) http://www.robocup2015.org/
The RoboCup Soccer Simulation 3D Competition provides a great opportunity to experiment with humanoid robots without the need for investing in robot hardware. It facilitates experimenting using different learning and optimization techniques by providing a simulated environment. Since the games are played with teams of 11 players, the league is also a very good environment for experimenting on multi-robot coordination methodologies. We would like to invite you to participate in the RoboCup 2015 Soccer Simulation League, 3D competition, which will take place July 17-22, 2015, in Hefei, China. If you are interested in participating, please pre-register your team and follow the procedure as outlined below.
Team Pre-Registration Deadline: February 15th, 2015 (23:59 UTC)
Team Qualification Materials Submission Deadline: March 15th, 2015 (23:59 UTC)
Qualified Teams Announcement: March 30th, 2015
UPDATE: Waiver of the team fee for NEW Teams
The RoboCup Federation is pleased to introduce a waiver of the team fee for the 2015 International RoboCup competition for NEW teams in the major leagues. A NEW team is defined as a team all of whose team members have never participated in an annual international RoboCup competition. The waiver concerns only the team fee and does not imply any waiver of fees for team members.
All teams who wish to qualify need to pre-register before the deadline (February 15th, 2015). To pre-register, send an E-Mail to firstname.lastname@example.org (cc: email@example.com and firstname.lastname@example.org) with the subject 2015 3DSim Pre-registration TEAM_NAME. The E-Mail should contain the following information:
- Number of team members:
- Apply for the Waiver of the team fee for NEW Teams ? (Yes/No)
You should receive a confirmation E-Mail for your pre-registration within a few days of submission.
Qualification is based on a team's current performance, previous achievements in RoboCup, and scientific contributions to the RoboCup community in past years, cooperation in the 3D mailing list and development of the simulator.
In RoboCup 2015, up to 24 teams will participate in the 3D simulation competition. The top three teams from RoboCup 2015 (UT Austin Villa, Robocanes and Magma Offenburg) are automatically qualified after pre-registering their teams and submitting an appropriate Team Description Paper (TDP). The other 21 teams will be selected through a qualification process.
The qualification deadline is March 15th, 2015. The OC does not accept qualification materials from teams who have not been pre-registered by the pre-registration deadline. Qualification material consists of:
1. Team Description Paper (TDP)
The TDP should describe your research focus and ideas implemented in the team. It should clearly describe your own work and your contributions in addition to explicitly specifying what you have used from others' efforts (including, but not limited to, any source code released by other teams or their scientific work). In qualification, teams must be judged based on their own work, so failing to acknowledge the work of others could result in an immediate disqualification. The length of the TDP must be at least four (4) pages and should not exceed twelve (12) pages in Springer LNCS Style: http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0. Please submit the TDP only as a PDF document, with the name of your team in the filename, i.e. ‘teamname_TDP.pdf’.
2. A List of Publications and Achievements on previous RoboCup Symposia and in other relevant international journals and conferences. Please do not include TDPs that you submitted to RoboCup in previous years. Please also include your team's achievements in RoboCup and related events of previous years. If you are new to the RoboCup 3D community, you may also include references to relevant research done by your team that shows its potential. Please submit the contribution list as a PDF document, with the name of your team in the filename, i.e. ‘teamname_list.pdf’.
3. Binary All teams should submit a working binary of their team. The OC will use these binaries to play 11 vs 11 matches, under the rules and with the simulator used during the 2014 competitions held in João Pessoa (http://www.robocup2014.org/?page_id=928). These rules can be found at: http://homepages.herts.ac.uk/~sv08aav/RCSoccerSim3DRules2013.1.pdf and the changes for 2014 at: http://wiki.robocup.org/images/0/0f/RoboCupSimulationLeague3D_ruleChanges2014.pdf
Submitted binaries should adhere to the following:
- Two scripts should be included: a start up script, called start.sh, to run a full team of agents and a kill script, called kill.sh, to fully kill all agents of the team. The requirements and examples of these scripts can be found at the rules page given above.
- All necessary external libraries should be included and be used locally by the binary. The OC will not make an effort to install extra libraries on the qualification systems.
- The binaries should not create any output, be it through standard output or to files and no graphical (debugging) interface should be used.
- The binary should be compiled for 64 bit systems and should work on a modern GNU/Linux distribution, such as Ubuntu 12.04. You may also send 32 bit binaries, but it is your responsibility to make sure that it runs correctly on 64 bit distributions. You can assume that basic 32 bit libraries (e.g. libc) are installed on the 64 bit OS. To summarize: the binary should run out of the box on a standard, clean, headless system in a restricted sand box environment with the simulation server (possibly) running on a different machine. The OC will not try to fix errors. When a binary fails to run, the respective team will be notified and will have to resubmit their material, before the deadline of March 15th, 2015.
Please put all qualification material in a folder with your team name, create a tarball named teamname.tgz and E-Mail it to email@example.com (cc: firstname.lastname@example.org and email@example.com) with the subject: 2015 3DSim Qualification TEAM_NAME. If everything works finel you will receive a confirmation. If you did not receive any confirmation within two (2) days, please contact the Organizing Committee.
If you encounter any problem sending your qualification materials please don't hesitate to contact the OC.
Teams will be qualified based on the submitted materials as described in this E-Mail. The following general qualification limitations will also be considered:
- One-Third-Rule: The so called One-Third-Rule rule states that only up to 1/3 of the participants of a competition may be from the same country.
- One-Team-Per-Institute-Rule: The One-Team-Per-Institute-Rule states that only one team from each university or research institute is allowed to participate in a competition. Note that it is okay for different teams from the same institute to participate in different competitions, e.g. 2D and 3D soccer.